Skills

The following is a list of the most common skills used in this setting.

Climbing(Strength): No Change
Boating (Agility): Includes all water craft including submarines.
Driving (Agility): Includes sleighs and ice runners
Faith (Spirit): AB: Miracles casting skill, can be used to identify other magical powers
Fighting (Agility): No change.
Healing (Smarts): Can also be used for medical forensics
Intimidation (Spirit): No change.
Investigation (Smarts): No Change.
Language (Smarts): d4 to speak, d6 to read/write.
Knowledge: Arcana (Smarts): Identify magical phenomena, effects, and other mystical things.
Knowledge (Battle): Used for mass combat and abstracted combat.
Knowledge: History (Smarts): Used to understand past events including past ages.
Knowledge: Religion (Smarts): Identify religions, standard practices, and observances.
Notice (Smarts): No Change.
Persuasion (Spirit): No Change.
Piloting (Agility): Used for the fly animals and skycraft
Repair (Smarts): Also used when dealing with building things or other technology checks
Riding (Agility): NO Change.
Shooting (Agility): No Change.
Spellcasting (Smarts): AB: Magic casting skill, can be used to identify other magical powers
Stealth (Agility): Use lower or Stealth or Persuasion for disguise.
Streetwise (Smarts): No Change.
Survival (Smarts): Also used to live on the streets without a home.
Thievery (Agility): Replaces Lockpicking and covers conventional lockpicking and pickpocketing.
Taunt (Smarts): No change.
Throwing (Agility): No Change.
Tracking (Smarts): Used for trailing someone. Use lower of Stealth or Tracking to secretly follow someone.

Skills

Sagara: World of Sea and Sky Phendaris_Arden